In the near future, crime is patrolled by a mechanized police force. When one police droid, Chappie, is stolen and given new programming, he becomes the first robot with the ability to think and feel for himself.
In the year 2154, the very wealthy live on a man-made space station while the rest of the population resides on a ruined Earth. A man takes on a mission that could bring equality to the polarized worlds.
In 2028 Detroit, when Alex Murphy, a loving husband, father and good cop, is critically injured in the line of duty, the multinational conglomerate OmniCorp sees their chance for a part-man, part-robot police officer.
As a war between humankind and monstrous sea creatures wages on, a former pilot and a trainee are paired up to drive a seemingly obsolete special weapon in a desperate effort to save the world from the apocalypse.
In the near future, Major Mira Killian is the first of her kind: A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world's most dangerous criminals.
In Johannesburg, the police department reduced the high rating of criminality using robots from the Tetravaal Company, designed by the engineer Deon Wilson. The former military Vincent Moore is envious of Deon, since he has developed another project called Moose, but neither Tetravaal nor the police department is interested. Deon has just developed an Artificial Intelligence but the Tetravaal's CEO Michelle Bradley asks him to abort the project. Deon decides to bring the damaged Robot 22 that was sent to be crushed to test his A.I. However he is kidnapped by the criminals Ninja, Yo-Landi and Amerika that want him to stop the robot cops. When they see the damaged robot in the van, they force Deon to program it to heist banks with them and they call it Chappie. However, Chappie acts like a child and need to be trained to learn and grow. Meanwhile Vincent follows Deon and plots an evil scheme to activate his robot.Written by
Claudio Carvalho, Rio de Janeiro, Brazil
Yo-landi Visser (birth name: Anri du Toit) and Ninja (birth name: Watkin Tudor Jones) are members of the South African rave-rap group Die Antwoord, and most of the decorations in their hideout (including the 'Evil Boy') are used in their live performances. Those are his real tattoos, not something made up for the movie, and she usually moons the audience while on stage. See more »
With hundreds of scout units in the field, the movie starts by making a point of saying that there is a completely secure way of reprogramming them, ensuring that there is no problem with programming in the field. Yet two characters set out to retrieve the single "key" that prevents this from happening and there is not a single camera, security guard, two-person key lock, or even a janitor in the building that houses the lock. See more »
Historically, when we look at evolution, it's not surprising that uh... Chappie's left turn... uh... happened.
It's too early to tell how this is all going to play out. I didn't believe that this would happen in my lifetime, but... but it is happening.
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In the closing credits appears "Be Moved" in large font. See more »
In an alternate ending, Chappie has an army in downtown then ends the footage of William Roberts. See more »
Funny, Violent, Heart-warming, Heart-wrenching, Thought-provoking story
I went into Chappie as a huge fan of the gritty action and social commentary of District 9. I expected that this would be more of the same. Both are still present, but surprisingly, with laughs.
This is one of the more entertaining movies from every angle that I've seen in awhile. I described it as I left as funny, sad, uplifting, dark, light, silly, and tense.
The center of the story is Chappie. He is a hero you want to shelter, even though you want him to learn. But even as you love his curiosity, you fear his naiveté. He is the most complex character, and gives a fascinating paradigm into how children must receive and process human society and contradiction. There are some inconsistencies in Chappie's character (is he already programmed to raise his voice if he's scared, or did he learn that?), but he still succeeds as a dynamic, independent being.
Yes, the humans characters are flat. They are merely roles. The Maker. The Villain. Mommy and Daddy. The friend. But as Chappie begins to learn, you see why they have to be flat. They are trying to exert influence on a (robotic) child. Therefore, they must simplify their own motivations and desires into the most basic explanations possible for Chappie to understand. This leads to hilarious imitation and thought-provoking perspectives.
Chappie's curiosity was once ours. Chappie's confusion was once ours. Watching Chappie is like watching a sped-up version of childhood social and moral development, with all of the Hollywood tension, explosions, and naughty words to keep you interested, too. There are parts to laugh at because it's funny, parts to laugh at because the costuming and set design is ridiculous, but you still end up thinking seriously the whole time.
Give it a chance. You might love it. I did.
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