You wake to find yourself in a small, square, glass room containing a futuristic-looking tube-like bed, a toilet, and a table with a radio playing a tune on it alongside a mug and a clipboard with data on it. A timer is counting down from a minute just above the closed door leading out of the small room. A voice sounds from a speaker in the ceiling of the room. After some things are said, the voice becomes distorted for a second, sparks come out of the speaker, and the voice returns to normal. It counts down from five, synchronized with the timer above the door. At zero, the door opens, and you are released from your cell....
Now you're thinking with portals.
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Did You Know?
Two plus two really is ten in the base four counting system. Unlike the normal decimal (i.e. "base ten") counting system with ten digits (0 through 9), base four only has four (0 through 3). The numbers thus go in order: 0,1,2,3,10,11,12,13,20,21, etc. Therefore 2+1=3, but 2+2=10 and 2+3=11. See more
Timers that are counting down in the game aren't counting down to zero correctly. When the timer reaches 00:01:00 it immediately resets to zero, instead of counting the last second as well. GLaDOS is also saying the numbers at the wrong moment, for example, she says two when the timer says 00:02:59, when she should have said it when the timer read 00:02:00. (However, these errors were corrected when the game was released for Mac OS X.) See more
Do you think I'm trying to trick you with reverse psychology? I mean, seriously, now.
Written by Jonathan Coulton
Performed by Ellen McLain See more